// Kony

#pragma once

#include "CoreMinimal.h"
#include "Engine/GameInstance.h"
#include "BaseGameInstance.generated.h"

/**
 * 基础游戏实例类，用于存储从一个管卡到另一个管卡的持续存储的数据
 */
UCLASS()
class GASC_HUANLING_API UBaseGameInstance : public UGameInstance
{
	GENERATED_BODY()
public:
	//玩家起始位置标签
	UPROPERTY()
	FName PlayerStartTag = FName();
	//加载玩家角色槽名称
	UPROPERTY()
	FString LoadSlotName = FString();
	//加载玩家角色槽索引
	UPROPERTY()
	int32 LoadSlotIndex = 0;
};
